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_perfect storm is a free Ableton Max for Live device that effortlessly and naturally generates a perfect immersive binaural storm experience.


This binaural thunderstorm generator is built on our own library of ambisonic field recordings from around the globe. With a variety of storm layers and loops, we designed a Max for Live instrument that seamlessly generates realistic rain and storms with different energies and natural sounding changes over time. You can control the storm yourself, automate it over time, and modulate its controls, but it will still behave erratically enough to remain as natural as possible. Sometimes you might even hear some birds, or the backdrop of rain hitting leaves in the jungle.


  • Create an endless realistic sounding storm that lasts as long as you want. 

  • Use MIDI and automation to plan and shape your storm over time.

  • Design scenes or sequences with rain and thunder that evolves over time. 

  • Use as a backdrop, intro, outro, or texture anywhere you need it in your music productions.

  • Just turn it on and chill if you like.

  • Create your own meditation app?


This is the first in our series of generate Spatial Audio devices. We hope you enjoy your new storms.


Life isn't about waiting for the storm to pass...It's about learning to dance in the rain.


The Controls


LEVEL

  • Output level control for your perfect storm.

  • Use this control if you want instant control over the level of your designed storm.


ENERGY

  • Increase for more storm energy. 

  • The storm intensity will increase and decrease like a real storm. 

  • At MINIMUM there is only light rain.

  • You have general control of the storm energy, but it acts unpredictably enough to sound real.


SPEED

  • Increase to speed the storm up, lower to slow the storm down.

  • Speed changes will happen slowly to sound more natural.


MOOD

  • Increase to be outside in the storm. 

  • Decrease to be cozy inside.


START

  • Naturally Start the Storm.

  • The storm will start over a period of time that sounds more natural.


STOP

  • Naturally stop the storm.

  • The storm will stop over a period of time that sounds more natural.


TRANSPORT

  • Link your project's transport.

  • Perfect Storm automatically mutes when stopped.


• Minimum requirements: Ableton 11.3+ Suite

• 1 Ableton Max for Live Device (1 .AMXD file)

• 96k/24bit True Binaural .wav sources.

• Designed in Vancouver, Canada by Subsocial Studios.



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_moveable feast brings a buffet of mouthwatering movements to Ableton with 20 instruments made with over 350 artfully captured samples.


Watch what Paul had to say about it here:


Paul Boechler and Subsocial Studios present a sample pack and set of Ableton instruments that lets you effortlessly create a feeling of foley that’s hyper-focused on everything that moves. Blurring the lines between foley, sound effects, and music production, this truly is a celebration of all things kinetic.


This release was a long time in the making, and began with a large concrete loading bay filled with different materials, machines, and moving parts. From cloth, plastic, wood, metal, and concrete, to wheels, blades, tools, furniture, and ladders, we buzzed, whooshed, shook, slammed, droned, scraped, thumped, latched, rang, rolled, and spun whatever we could, in as many different ways as we could.


Using 4 different microphone arrays, we were able to record with 4 different sound perspectives, from overhead mono to super wide stereo, to a moving mic setup that followed the movements through the space. We ended up with hours of captures under the guidance of Paul, and it took some time to sort through things and end up with a total of 389 unique sound samples that we felt represented the best moments of movement. Without Paul’s sound capture hardware setups, and his deep experience in the field of sound design for games, these sounds and this celebration of movement would have never happened.


Bringing the sounds into Ableton was no easy task. How would we create something useful that embodied all the different rhythms, textures, pitches, and modulations that real movements bring? We tested out many different approaches, but there was no single creation that could make our aural vision a reality. The answer was the “feast.” Putting our samples into categories of movement types, and then creating 20 different simple-to-use sound design tools was the only way we could bring this amount of unique sound variety and expression of movement that the samples deserved.


Paul Boechler is a longtime senior sound designer at Electronic Arts here in Vancouver, BC, and a good friend of our studios. Paul began his audio journey in the music business, mostly making cool records, but then decided to pursue game audio some time ago. Paul is currently working on the next iteration of the Skate game franchise, but he’s also worked on the FIFA, and the Need For Speed franchises before that. When he’s not tweaking sounds, he enjoys his dog Teddy, coffee, and modular synthesis. In that particular order.


You like to move-it, move-it. Move it.


• Minimum requirements for Ableton devices: Ableton Suite 11.3+

• 389 captured audio samples (650MB)

• 20 Ableton instrument devices with macro controls + effects. (ADG files)

• 200 Ableton device macro presets.

• 1 Ableton 11.3+ Session.

• 96k/24bit .wav sources.

• 100% Royalty-Free.

• Designed in Vancouver, Canada by Paul Boechler & Subsocial Studios.



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Get 10% our Forever sounds plan with code FOREVER10 here:


_80s horror resurrects vintage terrors brought back from the dead courtesy of a 1986 E-mu Emax digital sampler. 136 samples of classic SFX + eerie instruments.


These samples come from an E-Mu official factory sounds floppy disk named, “Jason Part 13” and bring instant low budget 1980s horror movie vibes. From scrapes, to creaks, to strings and percussion effects, the 20 patches on the disk have that nostalgic necrosis you’ve been looking for. We sampled each sound at regular intervals across the keyboard for added patch authenticity.


Both the samples and the Emu Emax sampler were created somewhere between 1981 and 1989. Sample libraries came on floppy disks and have a very "early digital" sound quality. Since the sampler has its own built-in 80s effects, you’ll hear its analogue filters, chorus, phaser, and flanger on some sounds. The way the original presets were made is also very 80s, from the panning, to the wacky pitching of single samples and hardware limitations - and it's all here


Cash is cursed here, but not to worry, these samples are free!


• 136 E-mu Emax Sampler Samples (710MB)

• 96k/24bit .wav sources.

• 100% Royalty-Free.

• Designed in Vancouver, Canada by Subsocial Studios.


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